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Inquisitor Overpowered?


bob1313

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With the ability to duel weild, cast crazy spells and have a doppelganger the inquisitor seems pretty overpowered to me... thoughts?

 

A lot of his spells also either heal him or reflect damage.

Edited by gogoblender
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  • 3 weeks later...

At what point does HP become an issue, I have one on SP up to 23 and it doesnt seem an issue at all, just rolled a HC one on MP so will see how that goes.

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I am going to have to disagree strongly with your statements. I will probably come off as bitter, but you may understand why after taking into the consideration of how I fell in love with this class but became burned out due to Ascaron ignoring the Inquisitor's bugs and seeming disregard for the Inquisitor's inherent deficiencies -

 

- Purifying Chastisement does not hold up very well after silver mode due to the game practically forcing you into amping up life and defense in order to fight back against the increasing number of monsters who use attacks that can kill you in 1-3 hits (if you were to otherwise stick with the regular formula of using Purefiying Chastisement's gimic.)

 

- The Inquisitor's low strength growth and high dexterity growth seems to leave his melee damage to be somewhat of something to be desired. It does not help either that the majority of the more powerful one handed blades/maces in the game draw off of STR and not DEX. Going long ranged with the Inquisitor also has its draw backs since you end up getting less damage out of energy weapons than you would out of dual wielding. The Shadow Warrior arguably does a much better job as a dual wielder.

 

- Doppelganger is horribly bugged and has terrible AI. He is very unreliable. Reverse Polarity does not work as well as you would think (quite a few attacks never do seem to get reflected, and those that do get reflected do not seem to hit back for full damage.)

 

- Clustering Maelstrom is useless against most bosses, Levin Array does lousy damage post Silver mode, and Raving Thrust has its own problems (knockback effect never works, etc.)

 

- Mortifying Pillory is too situational for its own good and its poison DOT effect is semi useless end game due to most monsters having ridiculously high poison armor. About the only thing it is worth is being an accompanying debuff paired with dislodged spirit.

 

- Entsetzen/Paralyzing Dread is bugged and hits the Inquisitor with his own debuffs and slows HIM down instead of his enemies. This inexcusable bug makes this spell utterly useless.

 

- The armor on the majority of the Inquisitor's clothing is very low in comparison to the other melee characters (Shadow Warrior & seraphim). The game tries to make up for this by giving the Inquisitor a chance to beef up his damage mitigation via the modifications on Purifying Chastisement and Toughness - but GUESS WHAT? Both of these will not start feeling like they are working until you're far, FAR into the end game.

 

- The Inquisitor's very low willpower almost forces him into getting spell resistance, which overall means more inflexibility.

 

- Getting stuck to the shadow side makes multi-player very boring.

 

 

All of this being said, I will agree that Callous Execution & Inexorable Subjugation are VERY powerful paired together... but considering the majority of Ilgard's weaknesses... I think Ascaron could have spent a lot more time balancing him for Hardcore mode and game play over time.

 

 

Oh, one more thing - the Inquisitor not having access to enhanced perception HURTS a lot, especially now with the way bargaining and +skill mastery got kicked in the shin.

 

 

Edit: HP becomes a major problem for the Inquisitor around the time you get to the Swamp... ramps up in the Desert and once you're in the Jungle Region, you're pretty much facing one hit kill danger A LOT.

Edited by Cthulhu
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  • 2 weeks later...

Yeah, sadly the Inquisitor is very much so in need of some buffing. I recommend going with a Dual Wield Shadow Warrior instead ATM. He won't have the cool Sith Lord appeal, but you'll still at least have the badass/ one man army feeling. And heck... being a Medieval Spawn isn't too shabby either. :oooo:

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  • 2 weeks later...
I am going to have to disagree strongly with your statements. I will probably come off as bitter, but you may understand why after taking into the consideration of how I fell in love with this class but became burned out due to Ascaron ignoring the Inquisitor's bugs and seeming disregard for the Inquisitor's inherent deficiencies -

 

- Purifying Chastisement does not hold up very well after silver mode due to the game practically forcing you into amping up life and defense in order to fight back against the increasing number of monsters who use attacks that can kill you in 1-3 hits (if you were to otherwise stick with the regular formula of using Purefiying Chastisement's gimic.)

 

- The Inquisitor's low strength growth and high dexterity growth seems to leave his melee damage to be somewhat of something to be desired. It does not help either that the majority of the more powerful one handed blades/maces in the game draw off of STR and not DEX. Going long ranged with the Inquisitor also has its draw backs since you end up getting less damage out of energy weapons than you would out of dual wielding. The Shadow Warrior arguably does a much better job as a dual wielder.

 

- Doppelganger is horribly bugged and has terrible AI. He is very unreliable. Reverse Polarity does not work as well as you would think (quite a few attacks never do seem to get reflected, and those that do get reflected do not seem to hit back for full damage.)

 

- Clustering Maelstrom is useless against most bosses, Levin Array does lousy damage post Silver mode, and Raving Thrust has its own problems (knockback effect never works, etc.)

 

- Mortifying Pillory is too situational for its own good and its poison DOT effect is semi useless end game due to most monsters having ridiculously high poison armor. About the only thing it is worth is being an accompanying debuff paired with dislodged spirit.

 

- Entsetzen/Paralyzing Dread is bugged and hits the Inquisitor with his own debuffs and slows HIM down instead of his enemies. This inexcusable bug makes this spell utterly useless.

 

- The armor on the majority of the Inquisitor's clothing is very low in comparison to the other melee characters (Shadow Warrior & seraphim). The game tries to make up for this by giving the Inquisitor a chance to beef up his damage mitigation via the modifications on Purifying Chastisement and Toughness - but GUESS WHAT? Both of these will not start feeling like they are working until you're far, FAR into the end game.

 

- The Inquisitor's very low willpower almost forces him into getting spell resistance, which overall means more inflexibility.

 

- Getting stuck to the shadow side makes multi-player very boring.

 

 

All of this being said, I will agree that Callous Execution & Inexorable Subjugation are VERY powerful paired together... but considering the majority of Ilgard's weaknesses... I think Ascaron could have spent a lot more time balancing him for Hardcore mode and game play over time.

 

 

Oh, one more thing - the Inquisitor not having access to enhanced perception HURTS a lot, especially now with the way bargaining and +skill mastery got kicked in the shin.

 

 

Edit: HP becomes a major problem for the Inquisitor around the time you get to the Swamp... ramps up in the Desert and once you're in the Jungle Region, you're pretty much facing one hit kill danger A LOT.

 

Hmm, I absolutely had to comment after hearing all the negatives mentioned here. I strongly disagree with mostly everything mentioned as a negative in this post.

 

PC can be modded to be an awesome DPS boost with 100% life by snagging the + crit silver mod and the + damage gold mod.

 

I agree with the second comment about the inquisitor's low stre increase being an issue with duel wield.

 

ZD doesn't need to be modded to be a buff, and I actually prefer for it not to be a buff since I can then run SR, PC, and RP instead. Summon it when you need it since it's only ever needed during boss fights anyway. I've never had any problems with it bugging out on me though.

 

Yeah, CM, RT, and LA are useless against bosses, but what more do you need besides a combo with inexorable subjugation + callous execution?

 

I havent tested out Mortifying Pillory yet, but if the bronze armor decrease stacks, then it could potentially be pretty lethal as a debuff for bosses. Can't comment much on this since it's the last GI CA I have to mod.

 

Paralyzing Dread is far from useless. The bug only exists while having the stat "chance to inflict serious open wounds", so don't use gear like orc shock or the full ilgard set. Paired with FF, PD becomes a crippling debuff with some enhancements on your defense and offense. Mod PD with the gold mold that increases attack value and watch FF quadruple that bonus.

 

I'm working on an experiment with PD and FF, since they both have set cooldowns of 60 seconds. I think that potentially with enough runes eaten you could get PD and FF to last as long as that 60 second cooldown. After CA level 98, you dont get full benefits of runes, so you'd have to eat a ridiculous amount to achieve this, but I'm crazy enough to try it out. The regen times from eating the runes should be minimized with a solid stat of regeneration time per hit -xx seconds within that innate 60 second cooldown time, but thats a whole other topic.

 

I agree that inquisitors have very low armor, but even without toughness and inure, my level 117 inquisitor has had little survivability problems, even on niob. Bosses are hardly an issue with Inoxerable Subjugation combo'ed with CE (my favorite combo being IS/DS/CE), and Soul Reaver makes your character's evade insane once you get going. The only real danger is when SR still hasn't reached a high defense value bonus, so keep an eye on your health until SR gets going.

 

Low willpower gets nullified by wearing the right relics and modding RP with chance to reflect magic. I guess I dont understand how spells are so lethal. Only spell that has ever made me jump is the fire ember one, which you could avoid completely if you're paying attention. You spend such little time in the swamps in story mode, that the spiders dont even bother me.

 

On the console version, you can play free mode, which allows you to play with anyone. Guess it sucks to play only shadow if you dont have free play mode on the PC.

 

I've never had EP, but with an active community on the xbox version, I find trading with other people to be pretty effective. If that doesn't float your fancy, theres bosses and places that you could "farm" for drops. I spent some time in the dryad island cave with the green dragon and snagged a couple ilgard pieces. The time it takes to level at higher levels is so much longer, that by the time you could retire your level 120/135 set pieces, you've already found a good sum of replacement pieces.

 

HP has never been a problem for me. I've never gotten one shot anywhere. I've distributed no points into vitality, and depend on hp solely from constitution and the amulet I wear. I don't have bargaining, so I have at most maybe +30 to all skills.

 

My skills are:

Tactics Lore

Duel Wield

GI focus

Armor Lore

Constitution

Concentration

NN focus

Combat Discipline

AS Focus

AS Lore

 

Not much focus on defense according to the standards set by most HC players (which is understandable since one death means you lose your character), and I'm doing just fine on Niob, with a Survival bonus of 85%. I like my inquisitor just the way he is.

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All of my criticism draws from the Inquisitor's state on the PC version of the game. That state also leaves him very inappropriate for hardcore mode, which tends to be the preferred mode of the PC Sacred 2 players on this forum (or so it seems to me). Also, the community for the PC version is biased towards the light campaign (which I cannot blame them).

 

I am going to stop here though, since you've pointed out you are using the console version of the game. The PC version of the game is on a different version than the console version... and sadly, the PC version's had a number of changes that have caused the game to be much more difficult, and IMO, frustrating.

 

However, I will say this much on your commentary - I agree with you on the mod selection for purifying chastisement. That mod selection pretty much removes the need to rely upon the enraged damaged bonus that chastisement gives the Inquisitor. Sadly though, it irritates me that the game's instruction manual and tool tips try to make you think that the Inquisitor can do just as well using Purifying Chastisement as an enraged damage buff. As of version 2.40 on the PC version, in HC mode - it's asking for a sudden, cheap death IMO.

Edited by Cthulhu
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I don't think the Inquisitor is overpowered at all. He may even be underpowered. The High Elf and the Shadow Warrior seem much easier to play as in the later stages. (I've kept those 3 characters within a few levels of each other so I could compare their builds on equal footing, and my inquisitor goes through potions way faster than he ought to judging by the performance of the other two). But that doesn't matter because the Inquisitor obviously has more innate "awesome" than any other character.

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I don't think the Inquisitor is overpowered at all. He may even be underpowered. The High Elf and the Shadow Warrior seem much easier to play as in the later stages. (I've kept those 3 characters within a few levels of each other so I could compare their builds on equal footing, and my inquisitor goes through potions way faster than he ought to judging by the performance of the other two). But that doesn't matter because the Inquisitor obviously has more innate "awesome" than any other character.

 

Being able to play as Vader > Any of the other Sacred 2 characters (although I must admit I'm very partial to the SW since he's a homage to Spawn).

 

But yeah... the Inquisitor does have a lot of deficiencies, as well as the Temple Guardian if you ask me. Both of them seem to suffer from late game development, if you ask me.

 

Thankfully as it turns out, it seems that the console version of Sacred 2 looks to be using an older patch for the game - so it doesn't make the game a crap ton more frustrating for the Inquisitor and the Temple Guardian. But it's probably also much less of a worry since there's no HC mode... so you don't have to worry about making character builds that can actually play all the way to 200 without having a single death. That right there has made it a pain in the ass to play as an Inquisitor if you ask me.

 

Glah, I'm on a rant though. Getting to my conclusion - regardless of inherit deficiency, there will always be bits and pieces of each class that seem imbalanced. If you ask me, the game's not intended to be a super multi-player intensive game as, say WOW. ARPGs typically leave a lot of leniency for characters being overpowered in their own ways since a lot of the fun in the game DOES come from being a one man/woman army.

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I Honestly Think It Can Go Both Ways.

 

The Way of His Str Progression, As Well As His Health, Leaves Him Hampered.

 

But He Makes Up For It With Some Great Combos.

 

Clustering Maelstrom => Levin Array => Raving Thrust(To Clean Up The Remaining People), Is Just.....:oooo:

 

And In The Way Of Weapons, Yes His Dual Wield Is Good, But It Doesnt Have A Good feel. It Doesnt Feel Natural.

 

But The Nefarious Netherworld Is Lacking A Tiny Bit, In The Way Of Regen Times, And The Fact Inexoarable Subjugation Paralyzes Both Of you!? Shouldnt You Be Able To Move While You Cast It:)

 

-Jamie.

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You can atack while IS is casting if you combo in other Combat Arts. Set up a combo with IS, CE, + whatever else floats your fancy, and your character executes the other CAs while IS freezes the enemy, Consider it cheap, but it works.

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Inexorable Subjugation is a tribute to Darth Vader's force choke... and besides that, you can use it on the last bosses and keep any of them frozen as long as you're able to keep laying IS on them without letting your regen-times get in the way.

 

I've noticed however a small bug that you can use to get yourself to move again while I.S. is still in place... but it's only on the PC version (to my knowledge). If you start clicking the mouse really fast right after you apply it, you should be able to start attacking while the spell is still activated. It's a good way to unload Fanaticism on the enemy if you still have it going.

 

 

But otherwise, Inexorable Subjugation + Dislodged Spirit + Mortifying Pillory (or Levin Array*) + Callous Execution is IMO the Inquisitor's best boss killer. The only drawback of that setup is that you're going to have to get IS up pretty high in order for it to last long enough for you to pull off the other 3 Combat Arts... and the regeneration time is going to be pretty high when you're doing a cross discipline combo like that.

 

*(As much as I love pillory... well aside from my previously expressed concern due to the game's high amount of poison resistant monsters in Niobium, I also am still worried that Pillory causes the Inquisitor to debuff his own physical armor every now and then. Thus, I think Levin Array is the safer bet. )

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